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Download File (opens in a new tab)   CV Dr. Eilat Chen Levy
 
Download File (opens in a new tab)   This study examines the effect of online interruptions on task performance. Two hundred and eighty players played a game designed to simulate an online environment decision-making process. The manipulation was achieved through an intervention design. Participants were exposed to messages in six interruption conditions as they played: (i) slow-fragmented text, (ii) fast-fragmented text, (iii) slow-fragmented image, (iv) fast-fragmented image, (v) continuous text, and (vi) continuous image. We compared text-only interruptions and image interruptions within different rates of interruption. The results indicate that participants with continuous text interruptions display the same performance as those without interruptions; participants who experience fast text interruptions perform the best; participants exposed to slow text interruptions performed poorly on tasks. These results imply the conditions in which controlling the rate and richness of online interruptions could improve task performance.
 

 
 
Download File (opens in a new tab)   This paper examines the effect of the richness of online interruption messages on cognitive performance quality. An experimental research design utilized a computerized simulation game to measure participants’ cognitive performance. Manipulation was achieved by exposing five groups (N = 120) to messages in 2 × 2 intervention design in mobile phones (SMS/MMS) and online application (text/banner).



 
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The aim of this article is to map smartphone usage among young Israeli adults. Data were gathered using a combined methodological approach, comprising a representative survey of 550 young Israeli adults (21–31 years old), followed by interviews with 60 undergraduate students. Five func tions of gratification clusters were analysed. The highest gratification func tion was the integrative, followed by the cognitive, diversion, emotional, and environmental func tions. Our findings indicate that cognition- and interaction-related applications, not stimulation- or escapism-related applications, are the primary characteristics of smartphone usage.
 
Download File (opens in a new tab)   Smartphones offer new opportunities for public-organization engagement. The current study focuses on the actual usage of smartphones, as well as users’ willingness to engage with organizations via smartphones. A survey among a representative sample of 515 Israeli smartphone users, and 60 personal, in-depth interviews with undergraduate students were conducted. The findings show that interaction between organizations and publics through smartphones exists, but at a lower rate compared to other activities, and that users perceive engagement as beneficial primarily for organizations but as less beneficial to themselves. The findings also emphasize the importance of practicing participatory engagement rather than one-way engagement.